Jolly (Jolly 3)

Chapter 1 =

Jolly is the main antagonist of Jolly 3: Chapter 1. He is a withered version of Classic Jolly.

Appearance
Jolly appears to heavily resemble Classic Jolly from the second game, except he is now much more withered and worn down. His original bright red skin from the second game is now much more fainted and dirty, his smile also appears to be ripped pretty badly and goes all around the sides of head.

He appears to be wearing a chef's hat atop his head, and also appears to have many rips and tears throughout his body. Inside some of these holes, the player can see what appears to be flesh, much like Springtrap from FNaF 3, and his eyes have a white glow, similar to the phantom animatronics from FNaF 3. As seen from when Jolly enters the player's office, some of his lower stomach is bright yellow for some reason along with his shoes.

Behaviour
Starting from Night 4 and onward, Jolly will start in the Storage Room along with George, before then going into the Assembly Line, then to the Assembly Control Room, then to Octagon Junction, before finally going into the Front Hallway and then to The Player's Office. Once he appears in the player's office, the player's lights will start to rapidly flicker, and the player must use the gas lever in order to repel him. Failing to do so will result in a jumpscare, ending the night. During his jumpscare some kind of thin tentacles emerge out of his mouth.


 * -|Chapter 2 =Withered Jolly returns in Jolly 3: Chapter 2 as the main antagonist.

Appearance
Jolly has the same model design as his counterpart from Chapter 1, albeit with a few differences. His suit is now more obviously red and saturated and seems to be less damaged than his appearance in Chapter 1. However, the main difference is the lack of the animatronic head, revealing the human corpse head within.

Behaviour
Jolly will roam the facility and will attempt to get into the player's office in a similar manner to George. However, Jolly does not give any audio or visual clues when he is about to enter the office, so tracking his position using the scanner and cameras is essential. Because of this, the player is susceptible to attack from Jolly if they do not repair the camera system quickly enough. Like George, Jolly is defended against by using the jammer when he is within the office. Failing to do this in time will result in a jumpscare and game over.